Tuesday, April 10, 2007

Too Human Gets a Morale Boost


It's tough for me to really feel bad for Silicon Knights. After a terrible E3 showing last year, Too Human dropped off the radar as Denis Dyack (President of Silicon Knights) had his feelings hurt. Following the hiatus, Too Human returned with a blog on IGN.com where Dyack poked a little fun at himself (with the help of Penny Arcade). Earlier this week, another post on the blog featured a 13 minute video featuring three members of Silicon Knights and a member of IGN. I wasted 13 minutes of my life listening to how much better the Too Human team felt after IGN was impressed with their newer build of the game. GIVE ME A BREAK! I have a hard time feeling bad for guys who make video games for a living, especially when no one forced them to reveal a premature build of the game that they knew would get critically torn to pieces. E3 wouldn't have suffered if Too Human didn't have a playable demo, and the whole pathetic fiasco that has ensued since the game was initially shown to the public is completely unnecessary.
I don't want to be confused with someone who doesn't appreciate the work of Silicon Knights. I think both Eternal Darkness and Legacy of Kain were great games , and I have been looking forward to Too Human since it was originally announced in 2005. My problem comes from the fact that Denis Dyack and Silicon Knights are using a blog on IGN as a psychiatrist's couch as we gamers have to hear about how difficult it was to hear all the negativity from people playing their game. Get over it! We know the game wasn't ready, we know the game will be great when it's released. Use the blog to give us some info on the game, or some gameplay videos, or something other than whining. I'll give you an ice bucket...

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